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# setVertexAmplificationCount(_:)

Sets the vertex amplification count and its view mapping for each amplification ID.

```
func setVertexAmplificationCount(_ count: Int)
```

## Parameters

`count`

The number of outputs to create. The maximum value is `2`.

## Discussion

Each view mapping element describes how to route the corresponding amplification ID to a specific viewport and
render target array index by using offsets from the base array index provided by the `[[ render_target_array_index ]]`
and/or `[[ viewport_array_index ]]` output attributes in the vertex shader. This allows Metal to route each amplified
vertex to a different `[[ render_target_array_index ]]` and `[[ viewport_array_index ]]`, even though you can’t
directly amplify these attributes.

---

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