Instance Method


Encodes a reference to a texture into the argument buffer.



func setTexture(_ texture: MTLTexture?, index: Int)



The texture to encode.


The index of the texture within the argument buffer. This value corresponds to either the index ID of a Metal shading language declaration or the index field of a MTLArgumentDescriptor object.

See Also

Encoding Textures

func setTextures([MTLTexture?], range: Range<Int>)

Encodes references to an array of textures into the argument buffer.

Beta Software

This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.

Learn more about using Apple's beta software