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# rowLinearPVRTC

A blit option that copies PVRTC data between a texture and a buffer.

```
static var rowLinearPVRTC: MTLBlitOption { get }
```

## Discussion

The PowerVR Texture Compression (PVRTC) format arranges blocks linearly in memory in row-major order, similar to other compressed texture formats. You can pass this option to some methods that copy data between a buffer and a texture, including the following:

- [`copy(from:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:to:destinationSlice:destinationLevel:destinationOrigin:options:)`](/documentation/Metal/MTLBlitCommandEncoder/copy(from:sourceOffset:sourceBytesPerRow:sourceBytesPerImage:sourceSize:to:destinationSlice:destinationLevel:destinationOrigin:options:))
- [`copy(from:sourceSlice:sourceLevel:sourceOrigin:sourceSize:to:destinationOffset:destinationBytesPerRow:destinationBytesPerImage:options:)`](/documentation/Metal/MTLBlitCommandEncoder/copy(from:sourceSlice:sourceLevel:sourceOrigin:sourceSize:to:destinationOffset:destinationBytesPerRow:destinationBytesPerImage:options:))

---

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