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# setBuffers:offsets:withRange:

Binds multiple buffers to the buffer argument table at once, allowing compute kernels to access their data on the GPU.

```
- (void) setBuffers:(id<MTLBuffer> const[]) buffers offsets:(const NSUInteger[]) offsets withRange:(NSRange) range;
```

## Parameters

`buffers`

The [`MTLBuffer`](/documentation/Metal/MTLBuffer) instances to bind to the buffer argument table.

`offsets`

An array of offsets, each of which specifies where the data begins, in bytes, from the start of its corresponding buffer.

`range`

The argument table indices to bind each of the `buffers` to, in the order they appear.

## Discussion> Important:
> This method requires that the length of `buffers` and `offsets` are equal to the length of `range`.

For buffers binding to an argument using the `device` address space, align the offset to the data type’s size. The maximum size for an offset is `16` bytes.

For buffers in the `constant` address space, the minimum alignment depends on the hardware running your app. See the [Metal feature set tables (PDF)](https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf) for information on each Apple GPU family.

Rebinding an already bound buffer causes a Metal error.

---

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