Enumeration

MTLDataType

Data types for function arguments.

Declaration

enum MTLDataType : UInt

Topics

Data Types

case none

The argument doesn't correspond to any data type and is returned only if the argument has no valid data type.

case `struct`

A structure.

case array

An array.

case pointer

A pointer.

case texture

A texture.

case sampler

A texture sampler.

case r16Snorm

Ordinary format with one 16-bit, normalized, signed integer component.

case r16Unorm

Ordinary format with one 16-bit, normalized, unsigned integer component.

case r8Snorm

Ordinary format with one 8-bit, normalized, signed integer component.

case r8Unorm

Ordinary format with one 8-bit, normalized, unsigned integer component.

case rg11b10Float

Packed 32-bit format with two 11-bit (for red and green) and one 10-bit (for blue) floating-point color components.

case rg16Snorm

Ordinary format with two 16-bit, normalized, signed integer components.

case rg16Unorm

Ordinary format with two 16-bit, normalized, unsigned integer components.

case rg8Snorm

Ordinary format with two 8-bit, normalized, signed integer components.

case rg8Unorm

Ordinary format with two 8-bit, normalized, unsigned integer components.

case rgb10a2Unorm

Packed 32-bit format with normalized, unsigned integer color components.

case rgb9e5Float

Packed 32-bit format with three 9-bit, floating-point color components.

case rgba16Snorm

Ordinary format with four 16-bit, normalized, signed integer components in RGBA order.

case rgba16Unorm

Ordinary format with four 16-bit, normalized, unsigned integer components in RGBA order.

case rgba8Snorm

Ordinary format with four 8-bit, normalized, signed integer components in RGBA order.

case rgba8Unorm

Ordinary format with four 8-bit, normalized, unsigned integer components in RGBA order.

case rgba8Unorm_srgb

Ordinary format with four 8-bit, normalized, unsigned integer components in RGBA order with conversion between sRGB and linear space.

case float

A 32-bit floating-point value.

case float2

A two-component vector with 32-bit floating-point values.

case float3

A three-component vector with 32-bit floating-point values.

case float4

A four-component vector with 32-bit floating-point values.

case float2x2

A 2x2 component matrix with 32-bit floating-point values.

case float2x3

A 2x3 component matrix with 32-bit floating-point values.

case float2x4

A 2x4 component matrix with 32-bit floating-point values.

case float3x2

A 3x2 component matrix with 32-bit floating-point values.

case float3x3

A 3x3 component matrix with 32-bit floating-point values.

case float3x4

A 3x4 component matrix with 32-bit floating-point values.

case float4x2

A 4x2 component matrix with 32-bit floating-point values.

case float4x3

A 4x3 component matrix with 32-bit floating-point values.

case float4x4

A 4x4 component matrix with 32-bit floating-point values.

case half

A 16-bit floating-point value.

case half2

A two-component vector with 16-bit floating-point values.

case half3

A three-component vector with 16-bit floating-point values.

case half4

A four-component vector with 16-bit floating-point values.

case half2x2

A 2x2 component matrix with 16-bit floating-point values.

case half2x3

A 2x3 component matrix with 16-bit floating-point values.

case half2x4

A 2x4 component matrix with 16-bit floating-point values.

case half3x2

A 3x2 component matrix with 16-bit floating-point values.

case half3x3

A 3x3 component matrix with 16-bit floating-point values.

case half3x4

A 3x4 component matrix with 16-bit floating-point values.

case half4x2

A 4x2 component matrix with 16-bit floating-point values.

case half4x3

A 4x3 component matrix with 16-bit floating-point values.

case half4x4

A 4x4 component matrix with 16-bit floating-point values.

case int

A signed, 32-bit integer value.

case int2

A two-component vector with signed, 32-bit integer values.

case int3

A three-component vector with signed, 32-bit integer values.

case int4

A four-component vector with signed, 32-bit integer values.

case uint

An unsigned, 32-bit integer value.

case uint2

A two-component vector with unsigned, 32-bit integer values.

case uint3

A three-component vector with unsigned, 32-bit integer values.

case uint4

A four-component vector with unsigned, 32-bit integer values.

case short

A signed, 16-bit integer value.

case short2

A two-component vector with signed, 16-bit integer values.

case short3

A three-component vector with signed, 16-bit integer values.

case short4

A four-component vector with signed, 16-bit integer values.

case ushort

An unsigned, 16-bit integer value.

case ushort2

A two-component vector with unsigned, 16-bit integer values.

case ushort3

A three-component vector with unsigned, 16-bit integer values.

case ushort4

A four-component vector with unsigned, 16-bit integer values.

case char

A signed, 8-bit integer value.

case char2

A two-component vector with signed, 8-bit integer values.

case char3

A three-component vector with signed, 8-bit integer values.

case char4

A four-component vector with signed, 8-bit integer values.

case uchar

An unsigned, 8-bit integer value.

case uchar2

A two-component vector with unsigned, 8-bit integer values.

case uchar3

A three-component vector with unsigned, 8-bit integer values.

case uchar4

A four-component vector with unsigned, 8-bit integer values.

case bool

A Boolean value.

case bool2

A two-component vector with Boolean values.

case bool3

A three-component vector with Boolean values.

case bool4

A four-component vector with Boolean values.

case indirectCommandBuffer

An indirect command buffer.

case renderPipeline

A render pipeline.

case computePipeline

A compute pipeline.

See Also

Function Argument Information

struct MTLPipelineOption

The compilation options that determine which argument information to provide.

class MTLComputePipelineReflection

Information about the arguments of a compute function.

class MTLRenderPipelineReflection

Information about the arguments of a graphics function.

class MTLArgument

Information about an argument of a graphics or compute function.

class MTLType

A description of a data type.

class MTLStructType

A description of a structure.

class MTLArrayType

A description of an array.

class MTLPointerType

A description of a pointer.

class MTLTextureReferenceType

A description of a texture.

enum MTLArgumentType

The resource type associated with an argument of a function.

enum MTLArgumentAccess

Function access restrictions to argument data in the shading language code.