Instance Method

makeRenderPipelineState(tileDescriptor:options:reflection:)

Synchronously creates a render pipeline state object, and associated reflection information, for a tile shader.

Required.

Declaration

func makeRenderPipelineState(tileDescriptor descriptor: MTLTileRenderPipelineDescriptor, options: MTLPipelineOption, reflection: AutoreleasingUnsafeMutablePointer<MTLAutoreleasedRenderPipelineReflection?>?) throws -> MTLRenderPipelineState

Parameters

descriptor

A descriptor object that contains the tile function.

options

The type of reflection information to return.

reflection

On return, the location this parameter points to is filled with a new object that contains the reflection data about the tile function, including details about function arguments. If the pipeline state could not be compiled, then nil is returned.

error

On input, a pointer to an error object variable. On output, an error object that describes any error that occurred, or nil if the operation succeeded.

Topics

Pipeline Options

struct MTLPipelineOption

The compilation options that determine which argument information to provide.