Synchronously creates a render pipeline state object, and associated reflection information, for a tile shader.
- iOS 11.0+
A descriptor object that contains the tile function.
The type of reflection information to return.
On return, the location this parameter points to is filled with a new object that contains the reflection data about the tile function, including details about function arguments. If the pipeline state could not be compiled, then
On input, a pointer to an error object variable. On output, an error object that describes any error that occurred, or
nilif the operation succeeded.