Enumeration Case

MTLPixelFormat.bc6H_rgbFloat

Compressed format with four floating-point components.

Declaration

case bc6H_rgbFloat = 150

See Also

Compressed BC Pixel Formats

case bc1_rgba

Compressed format with two 16-bit color components and one 32-bit descriptor component.

case bc1_rgba_srgb

Compressed format with two 16-bit color components and one 32-bit descriptor component, with conversion between sRGB and linear space.

case bc2_rgba

Compressed format with two 64-bit chunks. The first chunk contains two 8-bit alpha components and one 48-bit descriptor component. The second chunk contains two 16-bit color components and one 32-bit descriptor component.

case bc2_rgba_srgb

Compressed format with two 64-bit chunks, with conversion between sRGB and linear space. The first chunk contains two 8-bit alpha components and one 48-bit descriptor component. The second chunk contains two 16-bit color components and one 32-bit descriptor component.

case bc3_rgba

Compressed format with two 64-bit chunks. The first chunk contains two 8-bit alpha components and one 48-bit descriptor component. The second chunk contains two 16-bit color components and one 32-bit descriptor component.

case bc3_rgba_srgb

Compressed format with two 64-bit chunks, with conversion between sRGB and linear space. The first chunk contains two 8-bit alpha components and one 48-bit descriptor component. The second chunk contains two 16-bit color components and one 32-bit descriptor component.

case bc4_rUnorm

Compressed format with one normalized unsigned integer component.

case bc4_rSnorm

Compressed format with one normalized signed integer component.

case bc5_rgUnorm

Compressed format with two normalized unsigned integer components.

case bc5_rgSnorm

Compressed format with two normalized signed integer components.

case bc6H_rgbuFloat

Compressed format with four unsigned floating-point components.

case bc7_rgbaUnorm

Compressed format with four normalized unsigned integer components.

case bc7_rgbaUnorm_srgb

Compressed format with four normalized unsigned integer components, with conversion between sRGB and linear space.