Instance Method

setFragmentTexture:atIndex:

Sets a texture for the fragment function at an index in the texture argument table.

Required.

Declaration

- (void)setFragmentTexture:(id<MTLTexture>)texture atIndex:(NSUInteger)index;

Parameters

texture

The texture to set in the argument table.

index

The index in the texture argument table.

Discussion

The default texture at each index is nil.

See Also

Specifying Arguments for a Fragment Function

- setFragmentBuffer:offset:atIndex:

Sets a buffer for the fragment function.

Required.

- setFragmentBuffers:offsets:withRange:

Sets an array of buffers for the fragment function in a range of indices in the buffer argument table.

Required.

- setFragmentBufferOffset:atIndex:

Sets where the data begins in a buffer already bound to the fragment shader.

Required.

- setFragmentBytes:length:atIndex:

Sets a block of data for the fragment shader.

Required.

- setFragmentSamplerState:atIndex:

Sets a sampler state for the fragment function at an index in the sampler state argument table.

Required.

- setFragmentSamplerStates:withRange:

Sets an array of sampler states for the fragment function in a range of indices in the sampler state argument table.

Required.

- setFragmentSamplerState:lodMinClamp:lodMaxClamp:atIndex:

Sets a sampler state for the fragment function at an index in the sampler state argument table, specifying clamp values for the minimum and maximum level of detail.

Required.

- setFragmentSamplerStates:lodMinClamps:lodMaxClamps:withRange:

Sets sampler states for the fragment function in a range of indices in the sampler state argument table, specifying clamp values for levels of detail.

Required.

- setFragmentTextures:withRange:

Sets an array of textures for the fragment function in a range of indices in the texture argument table.

Required.