Sets the winding order of front-facing primitives.
- iOS 8.0+
- macOS 10.11+
- tvOS 9.0+
The winding considered as a front-facing primitive.
Setting Graphics Rendering Behavior
The vertex winding rule that determines a front-facing primitive.
Specifies whether to cull primitives when front- or back-facing.
The mode that determines whether to perform culling and which type of primitive to cull.