Specifies whether to cull primitives when front- or back-facing.
- iOS 8.0+
- macOS 10.11+
- tvOS 9.0+
- Mac Catalyst 13.0+Beta
The mode for determining whether to cull primitives.
Use culling for hidden surface removal on some geometric models, such as an orientable sphere rendered with filled triangles. (A surface is orientable if its primitives are consistently specified in either clockwise or counter-clockwise order.)
The default value is
Setting Graphics Rendering Behavior
The vertex winding rule that determines a front-facing primitive.
The mode that determines whether to perform culling and which type of primitive to cull.
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