Controls what is done with fragments outside of the near or far planes.
- iOS 11.0+
- macOS 10.11+
- UIKit for Mac 13.0+Beta
- tvOS 11.0+
The mode that determines how to handle fragments outside of the near or far planes.
Use depth clipping to ignore fragments outside the z-axis boundaries of a viewing volume. Depth clipping is supported on all macOS GPU families and iOS family 4 and later.
The default value is