Adds an array of untracked resources to the render pass.
- iOS 11.0+
- macOS 10.13+
- Mac Catalyst 13.0+
- tvOS 11.0+
An array of resources within an argument buffer.
The number of resources in the array.
Options for describing how a graphics function uses the resources.
This method makes the array of resources resident for the duration of the render pass and ensures that it's in a format compatible with the graphics function.
Call this method before issuing any draw calls that may access the array of resources. Calling this method again, or calling
use, overwrites any previously specified usage options for future draw calls within the same render command encoder.
When working with color render targets, call this method as late as possible to improve performance.