Instance Method

setTileSamplerStates(_:range:)

Sets a sampler state for the tile function in a range of indices in the sampler state argument table.

Declaration

func setTileSamplerStates(_ samplers: [MTLSamplerState?], range: Range<Int>)

Parameters

samplers

An array of sampler states to set in the argument table.

range

A range of indices in the sampler argument table.

See Also

Specifying Resources for a Tile Function

func setThreadgroupMemoryLength(Int, offset: Int, index: Int)

Sets the size of a threadgroup memory buffer for the tile function at an index in the argument table.

Required.

func setTileBuffer(MTLBuffer?, offset: Int, index: Int)

Sets a buffer for the tile function at an index in the buffer argument table.

Required.

func setTileBuffers([MTLBuffer?], offsets: [Int], range: Range<Int>)

Sets an array of buffers for the tile function in a range of indices in the buffer argument table.

func setTileBufferOffset(Int, index: Int)

Sets an offset specifying the start of the data for a buffer already bound to the tile function.

Required.

func setTileBytes(UnsafeRawPointer, length: Int, index: Int)

Sets a block of data for the tile function at an index in the buffer argument table.

Required.

func setTileSamplerState(MTLSamplerState?, index: Int)

Sets a sampler state for the tile function at an index in the sampler state argument table.

Required.

func setTileSamplerState(MTLSamplerState?, lodMinClamp: Float, lodMaxClamp: Float, index: Int)

Sets a sampler state for the tile function at an index in the sampler state argument table, specifying clamp values for the level of detail.

Required.

func setTileSamplerStates([MTLSamplerState?], lodMinClamps: [Float], lodMaxClamps: [Float], range: Range<Int>)

Sets a sampler state for the tile function in a range of indices in the sampler state argument table, specifying clamp values for the level of detail.

func setTileTexture(MTLTexture?, index: Int)

Sets a texture for the tile function at an index in the texture argument table.

Required.

func setTileTextures([MTLTexture?], range: Range<Int>)

Sets an array of textures for the tile function in a range of indices in the texture argument table.