The action performed by this attachment at the end of a rendering pass for a render command encoder.
- iOS 8.0+
- macOS 10.11+
- tvOS 9.0+
If your app does not need the data in the texture after the rendering pass is complete, use the
MTLStore action. Otherwise, use the
MTLStore action if the texture is directly stored or the
MTLStore action if the texture is a multisampled texture. In some feature sets, you can use the
MTLStore action to store and resolve the texture in a single rendering pass (see Feature Availability for further information).
When the store action is either
resolve property must be set to the texture to use as the target for the resolve action. The
resolve properties may also be used for the multisample resolve operation to specify the mipmap level, cube slice, and depth plane of the multisample texture, respectively.