Instance Property

clearDepth

The depth to use when the depth render target is cleared.

Declaration

var clearDepth: Double { get set }

Discussion

If the loadAction property of the render target is set to MTLLoadAction.clear, then at the start of a render pass, the contents of the texture are filled with the value stored in the clearDepth property. Otherwise, clearDepth is ignored.

The default value is 1.0.