A group of render targets that hold the results of a render pass.
UIKit for Mac 13.0+Beta
A MTLRenderPassDescriptor object contains a collection of attachments that are the rendering destination for pixels generated by a rendering pass. The MTLRenderPassDescriptor class is also used to set the destination buffer for visibility information generated by a rendering pass.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.