Instance Property


The tile height, in pixels.


var tileHeight: Int { get set }


The valid tile sizes are 32 x 32, 32 x 16, and 16 x 16. If the tile size is not specified, the Metal runtime defaults to a size of its choosing.

See Also

Specifying Tile Shading Parameters

var imageblockSampleLength: Int

The per-sample size, in bytes, of the largest explicit imageblock layout in the render pass.

var threadgroupMemoryLength: Int

The per-tile size, in bytes, of the persistent threadgroup memory allocation.

var tileWidth: Int

The tile width, in pixels.