Instance Property


The rasterization rate map to use when executing the render pass.


@property(nonatomic, strong) id<MTLRasterizationRateMap> rasterizationRateMap;


The default value is nil, which means that viewport coordinates are in the same coordinate system as the physical coordinates in the render target. Otherwise, the rate map is used to convert between viewport coordinates and physical coordinates in the render target.

See Also

Specifying a Rasterization Rate Map

Rendering at Different Rasterization Rates

Configure a rasterization rate map to vary rasterization rates depending on the amount of detail needed.


An object that you use to configure new rasterization rate maps.


A compiled read-only object that determines how to apply variable rasterization rates when rendering.