The rasterization rate map to use when executing the render pass.
SDK
- iOS 13.0+
Framework
- Metal
Declaration
@property(nonatomic, strong) id<MTLRasterization Rate Map> rasterizationRateMap;
Discussion
The default value is nil
, which means that viewport coordinates are in the same coordinate system as the physical coordinates in the render target. Otherwise, the rate map is used to convert between viewport coordinates and physical coordinates in the render target.