Enumeration Case


The resource can be accessed only by the GPU.


MTLStorageModePrivate = 2


Resource coherency between the CPU and GPU is not necessary because the CPU can’t access the contents of the resource. Metal may apply additional optimizations to private resources that are not allowed on shared or managed resources.

For more guidance on how to choose storage modes, see Setting Resource Storage Modes.

See Also

Storage Mode Options


The resource is stored in system memory and is accessible to both the CPU and the GPU.


The CPU and GPU may maintain separate copies of the resource, and any changes must be explicitly synchronized.


The resource’s contents can be accessed only by the GPU and only exist temporarily during a render pass.