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# newTextureViewWithPixelFormat:textureType:levels:slices:swizzle:

Creates a new view of the texture, reinterpreting a subset of its data using a different type, pixel format, and swizzle pattern.

```
- (id<MTLTexture>) newTextureViewWithPixelFormat:(MTLPixelFormat) pixelFormat textureType:(MTLTextureType) textureType levels:(NSRange) levelRange slices:(NSRange) sliceRange swizzle:(MTLTextureSwizzleChannels) swizzle;
```

## Parameters

`pixelFormat`

A new pixel format, which needs to be compatible with the original pixel format.

`textureType`

A new texture type.

`levelRange`

A new base level range that restricts which mipmap levels are visible in the new texture.

`sliceRange`

A new base slice range that restricts which array slices are visible in the new texture.

`swizzle`

The swizzle pattern the GPU uses to reorder the data when sampling or reading the texture.

## Return Value

A new texture view.

## Discussion

For more information on texture views, see [`newTextureViewWithPixelFormat:textureType:levels:slices:`](/documentation/Metal/MTLTexture/newTextureViewWithPixelFormat:textureType:levels:slices:).

The swizzle pattern of the view is combined with that of the parent texture to generate the final swizzle pattern. For example: An `[R,G,A,B]` swizzle of a texture with a `[R,1,1,G]` swizzle pattern is `[R,1,G,1]`.

---

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