Protocol

MTLTexture

A memory allocation for storing formatted image data that is accessible to the GPU.

Declaration

@protocol MTLTexture

Overview

The MTLTexture protocol defines the interface for an object that represents an allocation of formatted image data. Textures are used as source data for a vertex shader, a fragment shader, or a compute kernel. They are also used as an attachment that acts as a rendering destination.

Do not use standard allocation and initialization techniques to create a MTLTexture object. The following methods create and return a MTLTexture object:

  • The newTextureWithDescriptor: method of the MTLDevice protocol creates a texture object with a new storage allocation for the texture image data, using a MTLTextureDescriptor object to describe the texture’s properties. To further specify an IOSurface from which to create the texture, use the newTextureWithDescriptor:iosurface:plane: method instead.

  • The newTextureViewWithPixelFormat: and newTextureViewWithPixelFormat:textureType:levels:slices: methods of the MTLTexture protocol create and return a new texture object that shares the same storage allocation as the source texture object. Because they share the same storage, any changes to the pixels of the new texture are reflected in the source texture, and vice versa. For the newly created texture, these methods reinterpret the existing texture image data in the storage allocation of the source texture as if this data were stored in the new specified pixel format. The pixel format of the new texture must be compatible with the pixel format of the source texture.

  • In iOS, the newTextureWithDescriptor:offset:bytesPerRow: method of the MTLBuffer protocol creates and returns a new texture object that shares the storage allocation of the source buffer object as its texture image data. Because they share the same storage, any changes to the pixels of the new texture are reflected in the source buffer, and vice versa.

The textureType property identifies how the image data is organized. Image data is arranged in one or more slices, and each slice is a single MTLTextureType1D, MTLTextureType2D, MTLTextureType2DMultisample, or MTLTextureType3D texture type image and all its mipmaps. MTLTextureType1D, MTLTextureType2D, MTLTextureType2DMultisample, and MTLTextureType3D texture types have a single slice. A MTLTextureTypeCube texture always has six slices, one for each face. For a texture array object, such as MTLTextureType1DArray, MTLTextureType2DArray, or MTLTextureTypeCubeArray, every array element is one slice.

After you create a texture, you can call replaceRegion:mipmapLevel:slice:withBytes:bytesPerRow:bytesPerImage: or replaceRegion:mipmapLevel:withBytes:bytesPerRow: to populate the storage allocation of the texture object with image data from system memory. Call getBytes:bytesPerRow:bytesPerImage:fromRegion:mipmapLevel:slice: or getBytes:bytesPerRow:fromRegion:mipmapLevel: to copy image data from a texture object and store the copied data into system memory.

Topics

Copying Data into a Texture Image

replaceRegion:mipmapLevel:slice:withBytes:bytesPerRow:bytesPerImage:

Copies a block of pixels from the caller's pointer into the storage allocation for one texture slice.

Required.

replaceRegion:mipmapLevel:withBytes:bytesPerRow:

Copies a block of pixels from the caller's pointer into the storage allocation for slice 0 of a texture.

Required.

Copying Data from a Texture Image

getBytes:bytesPerRow:bytesPerImage:fromRegion:mipmapLevel:slice:

Copies a block of pixels from the storage allocation of a texture slice into system memory at a specified address.

Required.

getBytes:bytesPerRow:fromRegion:mipmapLevel:

Copies a block of pixels from the storage allocation of texture slice zero into system memory at a specified address.

Required.

Creating Textures by Reusing Image Data

newTextureViewWithPixelFormat:

Creates a new texture object that shares the same storage allocation of the calling texture object, reinterpreting the texture image data with a different pixel format.

Required.

newTextureViewWithPixelFormat:textureType:levels:slices:

Creates a new texture that shares the same storage allocation of the calling texture object, reinterpreting the data with a different format and type.

Required.

Querying Texture Attributes

textureType

The dimension and arrangement of the texture image data.

Required.

pixelFormat

Format that determines how a pixel is written to, stored as, and read from the storage allocation of the texture.

Required.

width

The width of the texture image for the base level mipmap, in pixels.

Required.

height

The height of the texture image for the base level mipmap, in pixels.

Required.

depth

The depth of the texture image for the base level mipmap, in pixels.

Required.

mipmapLevelCount

The number of mipmap levels for this texture.

Required.

arrayLength

The number of array elements for this texture.

Required.

sampleCount

The number of samples in each fragment.

Required.

framebufferOnly

A Boolean value that indicates whether the texture is restricted for use as an attachment.

Required.

rootResource

A value that indicates the storage in a MTLResource object (a texture or buffer) was reused as image data for this texture.

Required.

Deprecated
usage

The description of the texture usage.

Required.

allowGPUOptimizedContents

A Boolean value indicating whether the GPU is allowed to adjust the contents of this texture to improve GPU performance.

Required.

shareable

A Boolean indicating whether this texture can be shared with other processes.

Required.

Querying IOSurface Attributes

iosurface

The reference to the IOSurface this texture was created from, if any.

Required.

iosurfacePlane

The plane of the IOSurface referenced by iosurface, if any.

Required.

Querying Parent Texture Attributes

parentTexture

The parent texture this texture was created from, if any.

Required.

parentRelativeLevel

The base level of the parent texture this texture was created from, if any.

Required.

parentRelativeSlice

The base slice of the parent texture this texture was created from, if any.

Required.

Querying Source Buffer Attributes

buffer

The source buffer this texture was created from, if any.

Required.

bufferOffset

The offset of the source buffer this texture was created from, if any.

Required.

bufferBytesPerRow

The bytes per row of the source buffer this texture was created from, if any.

Required.

Constants

MTLTextureType

The dimension of each image, including whether multiple images are arranged into an array or a cube.

MTLTextureUsage

The options that determine how a texture will be used.

Creating a Shared Texture Handle

newSharedTextureHandle

Create a new texture handle from a shareable texture.

Required.

Relationships

Inherits From

See Also

Textures

Basic Texturing

Demonstrates how to load image data and texture a quad.

About Color-Renderable Pixel Format Sizes

Know the size limits of pixel formats used by color render targets in iOS and tvOS GPUs.

MTLTextureDescriptor

An object that configures new MTLTexture objects.

MTKTextureLoader

An object that decodes common image formats into Metal textures for use in your app.

MTLSharedTextureHandle

A texture handle that can be shared across process address space boundaries.

MTLPixelFormat

The data formats that describe the organization and characteristics of individual pixels in a texture.