Instance Property

depth

The depth of the texture image for the base level mipmap, in pixels.

Declaration

var depth: Int { get set }

Discussion

The default value is 1. The value must be greater than or equal to 1. For 1D, 2D, and cube textures, the value must be 1.

See Also

Specifying Texture Attributes

var textureType: MTLTextureType

The dimension and arrangement of texture image data.

var pixelFormat: MTLPixelFormat

The size and bit layout of all pixels in the texture.

var width: Int

The width of the texture image for the base level mipmap, in pixels.

var height: Int

The height of the texture image for the base level mipmap, in pixels.

var mipmapLevelCount: Int

The number of mipmap levels for this texture.

var sampleCount: Int

The number of samples in each fragment.

var arrayLength: Int

The number of array elements for this texture.

var resourceOptions: MTLResourceOptions

The behavior of a new memory allocation.

var cpuCacheMode: MTLCPUCacheMode

The CPU cache mode used for the CPU mapping of the texture.

var storageMode: MTLStorageMode

The location and access permissions of the texture.

var hazardTrackingMode: MTLHazardTrackingMode

The texture's hazard tracking mode.

var allowGPUOptimizedContents: Bool

A Boolean value indicating whether the GPU is allowed to adjust the texture's contents to improve GPU performance.

var usage: MTLTextureUsage

Options that determine how you can use the texture.

var swizzle: MTLTextureSwizzleChannels

The pattern you want the GPU to apply to pixels when you read or sample pixels from the texture.

struct MTLTextureSwizzleChannels

A pattern that modifies the data read or sampled from a texture by rearranging or duplicating the elements of a vector.

enum MTLTextureSwizzle

A set of options to choose from when creating a texture swizzle pattern.