Enumeration Case


An option for reading or sampling from the texture in a shader.


MTLTextureUsageShaderRead = 0x0001


Set this option if you access the given texture with a read() or sample() function in any shader. This option enables the access::read and access::sample attributes for the texture. For more information about texture functions and access attributes, see Metal Shading Language Guide.

If the texture is a read-write texture that you also access with a write() function in the same shader, set the MTLTextureUsageShaderWrite option to enable the access::read_write attribute.

See Also

Specifying Texture Usage Options


An option for a texture whose usage is unknown.


An option for writing to the texture in a shader.


An option for rendering to the texture in a render pass.


An option to create texture views with a different component layout.