An option for writing to the texture in a shader.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
Set this option if you access the given texture with a
write() function in any shader. This option enables the
access:: attribute for the texture. For more information about texture functions and access attributes, see Metal Shading Language Guide.
If the texture is a read-write texture that you also access with a
read() function in the same shader, set the
MTLTexture option to enable the
In iOS devices with GPU family 5, Metal doesn’t apply lossless compression to the given texture if you set this option.