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# MTLVisibilityResultMode

The mode that determines what, if anything, the GPU writes to the results buffer, after the GPU executes the render pass.

```
enum MTLVisibilityResultMode
```

## Topics

### Result modes

[`MTLVisibilityResultModeDisabled`](/documentation/Metal/MTLVisibilityResultMode/disabled)

The result doesn’t contain any data because visibility testing was disabled.

[`MTLVisibilityResultModeBoolean`](/documentation/Metal/MTLVisibilityResultMode/boolean)

The result records whether any samples passed depth and stencil tests.

[`MTLVisibilityResultModeCounting`](/documentation/Metal/MTLVisibilityResultMode/counting)

The result records how many samples passed depth and stencil tests.

## See Also

[`-  setVisibilityResultMode:offset:`](/documentation/Metal/MTLRenderCommandEncoder/setVisibilityResultMode(_:offset:))

Configures which visibility test the GPU runs and the destination for any results it generates.

## Relationships

### Conforms To

[`Hashable`](/documentation/Swift/Hashable)

[`Sendable`](/documentation/Swift/Sendable)

[`BitwiseCopyable`](/documentation/Swift/BitwiseCopyable)

[`Equatable`](/documentation/Swift/Equatable)

[`RawRepresentable`](/documentation/Swift/RawRepresentable)

[`SendableMetatype`](/documentation/Swift/SendableMetatype)

---

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