Asynchronously loads image data and creates Metal textures from the specified list of named texture assets in an asset catalog.
- iOS 10.0+
- macOS 10.12+
- Mac Catalyst 13.0+
- tvOS 10.0+
An array of strings, each the name of a texture in an asset catalog.
The resource bundle containing the asset catalog to load textures from.
A block called after all assets have been processed. See the
MTKTexturesignature to determine whether each texture has successfully loaded.
Loader .Array Callback