Instance Method

newTexture(texture:options:)

Synchronously loads image data and creates a Metal texture from the specified Model I/O texture.

Declaration

func newTexture(texture: MDLTexture, options: [MTKTextureLoader.Option : Any]? = nil) throws -> MTLTexture

Parameters

texture

A Model I/O texture object containing image data from which to create the texture.

options

A dictionary describing any additional texture loading steps. See Texture Loading Options.

error

A pointer to an NSError object if an error occurred, or nil if the texture was fully loaded and initialized.

Return Value

A fully loaded and initialized Metal texture, or nil if an error occurred.

See Also

Loading Textures from Model I/O Representations

func newTexture(texture: MDLTexture, options: [MTKTextureLoader.Option : Any]?, completionHandler: MTKTextureLoader.Callback)

Asynchronously loads image data and creates a Metal texture from the specified Model I/O texture.