Instance Property


A packed depth/stencil texture attached to the currentDrawable object’s texture.


var depthStencilTexture: MTLTexture? { get }


The value of this property is generated from the value of depthStencilPixelFormat.

The default value is nil. This value is also nil if the specified pixel format is MTLPixelFormat.invalid.

See Also

Generated Render Target Objects

var currentRenderPassDescriptor: MTLRenderPassDescriptor?

A render pass descriptor generated from the drawable’s texture, the view’s buffers, and the view’s clear values.

var multisampleColorTexture: MTLTexture?

A multisample color sample texture resolved into the currentDrawable object’s texture.