Instance Property

depthStencilTexture

A packed depth/stencil texture attached to the currentDrawable object’s texture.

Declaration

@property(nonatomic, readonly) id<MTLTexture> depthStencilTexture;

Discussion

The format of this texture is determined by the value of depthStencilPixelFormat.

The default value is nil. This value is also nil if the specified pixel format is MTLPixelFormatInvalid.

See Also

Generated Render Target Objects

currentRenderPassDescriptor

A render pass descriptor generated from the current drawable’s texture, the view’s buffers, and the view’s clear values.

currentDrawable

The drawable to be used for the current frame.

multisampleColorTexture

A multisample color sample texture resolved into the currentDrawable object’s texture.