Instance Property

clearStencil

The stencil value to use to clear the stencil target when creating a render pass descriptor.

Declaration

var clearStencil: UInt32 { get set }

Discussion

If you specified that you want a stencil texture, the view configures any render passes to use the stencil texture, with a load action of MTLLoadAction.clear and the value of this property as the value to clear it to. The default value is 0.

See Also

Configuring the Render Target Properties

var depthStencilAttachmentTextureUsage: MTLTextureUsage

The texture usage characteristics that the view uses when creating the depth and stencil textures.

var clearDepth: Double

The depth value to use to clear the depth target when creating a render pass descriptor.