A string to help identify this object.
SDKs
- iOS 10.0+
- macOS 10.13+
- Mac Catalyst 13.0+
- tvOS 10.0+
Framework
- Metal Performance Shaders
Declaration
@property(copy, atomic) NSString *label;
A string to help identify this object.
SDKs
Framework
@property(copy, atomic) NSString *label;
device
The device on which the image will be used.
width
The formal width of the image, in pixels.
height
The formal height of the image, in pixels.
feature Channels
The number of feature channels per pixel.
number Of Images
The number of images for batch processing.
texture Type
The type of the underlying texture, typically MTLTexture
or MTLTexture
.
MTLTexture Type
The dimension of each image, including whether multiple images are arranged into an array or a cube.
pixel Format
The pixel format of the underlying texture.
MTLPixel Format
The data formats that describe the organization and characteristics of individual pixels in a texture.
precision
The number of bits of numeric precision available for each feature channel.
usage
The intended usage of the underlying texture.
MTLTexture Usage
An enumeration for the various options that determine how you can use a texture.
pixel Size
The number of bytes from the first byte of one pixel to the first byte of the next pixel, in storage order. (Includes padding.)
texture
The underlying texture.
MTLTexture
A resource that holds formatted image data.