<!--
{
  "availability" : [
    "iOS: 10.0.0 -",
    "iPadOS: 10.0.0 -",
    "macCatalyst: 13.0.0 -",
    "macOS: 10.13.0 -",
    "tvOS: 10.0.0 -",
    "visionOS: 1.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "MetalPerformanceShaders",
  "identifier" : "/documentation/MetalPerformanceShaders/MPSPurgeableState/keepCurrent",
  "metadataVersion" : "0.1.0",
  "role" : "Case",
  "symbol" : {
    "kind" : "Case",
    "modules" : [
      "Metal Performance Shaders"
    ],
    "preciseIdentifier" : "c:@E@MPSPurgeableState@MPSPurgeableStateKeepCurrent"
  },
  "title" : "MPSPurgeableState.keepCurrent"
}
-->

# MPSPurgeableState.keepCurrent

The current state is queried but doesn’t change.

```
case keepCurrent
```

## Discussion

Using this option keeps the current state unchanged. It is equivalent to <doc://com.apple.documentation/documentation/Metal/MTLPurgeableState/keepCurrent>.

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)