Class

MPSRayIntersector

A kernel that performs intersection tests between rays and geometry.

Declaration

@interface MPSRayIntersector : MPSKernel

Relationships

Inherits From

See Also

Ray Tracing

Metal for Accelerating Ray Tracing

Use the Metal Performance Shaders ray intersector to perform ray-traced rendering.

Animating and Denoising a Raytraced Scene

Support dynamic scenes and denoising by extending your ray tracer with Metal Performance Shaders.

MPSAccelerationStructureGroup

A group of acceleration structures.

MPSInstanceAccelerationStructure

An acceleration structure built over instances of other acceleration structures.

MPSTriangleAccelerationStructure

An acceleration structure built over triangles.

MPSAccelerationStructure

The base class for data structures that are built over geometry and used to accelerate ray tracing.