<!--
{
  "availability" : [
    "iOS: 12.0.0 -",
    "iPadOS: 12.0.0 -",
    "macCatalyst: 13.0.0 -",
    "macOS: 10.14.0 -",
    "tvOS: 12.0.0 -",
    "visionOS: 1.0.0 -"
  ],
  "documentType" : "symbol",
  "framework" : "MetalPerformanceShaders",
  "identifier" : "/documentation/MetalPerformanceShaders/MPSStateBatchResourceSize(_:)",
  "metadataVersion" : "0.1.0",
  "role" : "Function",
  "symbol" : {
    "kind" : "Function",
    "modules" : [
      "Metal Performance Shaders"
    ],
    "preciseIdentifier" : "c:@F@MPSStateBatchResourceSize"
  },
  "title" : "MPSStateBatchResourceSize(_:)"
}
-->

# MPSStateBatchResourceSize(_:)

Returns the number of bytes used to allocate the specified state batch.

```
func MPSStateBatchResourceSize(_ batch: [MPSState]?) -> Int
```

---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)