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# kUTType3dObject

The Object file format (common extension `.obj`).

```
let kUTType3dObject: String
```

## Discussion

When importing assets in this file format, Model I/O also implements materials from companion files in `.mtl` format. Paths to MTL files are assumed to be relative to the referencing OBJ file, and paths to textures are assumed to be relative to the referencing MTL file.

---

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