Instance Property


Red, green, and blue factors that scale each color channel in the camera’s image.


var exposure: vector_float3 { get set }


Simulating a real-world camera requires considering the way a pixel value captured by an imaging sensor is processed for display (or how a unit of film stock is developed and projected). Part of such consideration is the exposure level for each channel, applied to each color channel using the following formula:

baseValue = (sensorValue + flash) * exposure

In this formula, sensorValue is the color level recorded by a sensor. In rendering, this value corresponds to the color component output of the rest of the rendering process before physical camera simulation effects are added. The baseValue produced by this formula should then be used with the exposureCompression property to produce a final output color level.

See Also

Modeling a Physical Imaging Surface

var sensorVerticalAperture: Float

The height, in millimeters, of the camera’s simulated imaging surface.

var sensorAspect: Float

The ratio of width to height for the camera’s simulated imaging surface.

var sensorEnlargement: vector_float2

The horizontal and vertical scale factors that determine the active region of the sensor.

var sensorShift: vector_float2

The horizontal and vertical offsets, in millimeters, of the center of the camera image relative to the center of the simulated lens.

var flash: vector_float3

Red, green, and blue factors to be used in brightening darker areas of the camera’s image.

var exposureCompression: vector_float2

Two parameters that determine the brightness compression curve for colors in the camera’s image.