Instance Method


Orients the camera to face toward the specified point.


func look(at focusPosition: vector_float3)



The point, in world space coordinates, to be made visible to the camera.


When calculating the new camera orientation, this method assumes the camera points in the negative z-axis direction and that the positive y-axis represents the up direction for the camera’s view.

See Also

Managing Camera Position and Orientation

func frameBoundingBox(MDLAxisAlignedBoundingBox, setNearAndFar: Bool)

Moves the camera such that the specified bounding box lies entirely within the camera’s field of view.

func look(at: vector_float3, from: vector_float3)

Sets the camera’s position and orients the camera to face toward the specified point.