Moves the camera such that the specified bounding box lies entirely within the camera’s field of view.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
- Model I/O
The region, in world space coordinates, to be made visible to the camera.
When calculating the new camera position and orientation, this method assumes the camera points in the negative z-axis direction and that the positive y-axis represents the up direction for the camera’s view.