A generator of texel data that creates a gradient between two specified colors.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
A MDLColorSwatchTexture object procedurally generates texel data by creating a gradient between two colors. Like other procedural
MDLTexture subclasses, the
MDLColorSwatchTexture class generates texel data only when that data is first referenced, and caches it for future use.
Creating a Color Swatch Texture
A source of texel data to be used in rendering material surface appearances.
A generator of texel data that creates a checkerboard pattern with two specified colors.
A generator of texel data that creates a field of random noise.
A generator of texel data that computes a normal map from a supplied texture.
A generator of texel data that creates cube textures using a physically realistic simulation of the sunlit sky.
A lightweight reference to a URL from which to load texture data.
A description of filtering modes for a renderer to use when sampling from a texture.
An object that pairs a source of texture data with sampling parameters to be used in rendering the texture.