Instance Property


A cube map texture that contains a rendering of a scene as seen from the light probe’s position.


var reflectiveTexture: MDLTexture? { get }


A reflective texture is also known as an environment map. A renderer can use this texture to create reflections and specular highlights on surfaces with metallic materials.

See Also

Working with Textures

var irradianceTexture: MDLTexture?

A cube map texture that contains samples of the total light arriving at the light probe’s position from every direction.