The attenuation of ambient light due to local geometry variations on a surface.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
- Model I/O
Ambient occlusion (AO) describes the accessibility of a point on a surface to the surrounding radiant environment and is typically used to attenuate ambient lighting. A renderer should not use AO data should to affect direct illumination.
Model I/O uses this semantic for the
map attributes when importing from the MTL file format (for assets in the OBJ file format).