Enumeration

MDLMaterialTextureWrapMode

Modes for sampling textures at coordinates outside the texture bounds, used by the sWrapMode, tWrapMode, and rWrapMode properties.

Declaration

typedef enum MDLMaterialTextureWrapMode : NSUInteger {
    ...
} MDLMaterialTextureWrapMode;

Topics

Constants

MDLMaterialTextureWrapModeClamp

Sampling at any texture coordinate outside the 0.0 to 1.0 range returns the texel color from the nearest edge.

MDLMaterialTextureWrapModeRepeat

Sampling at texture coordinates outside the 0.0 to 1.0 range results in a repeated tiling effect.

MDLMaterialTextureWrapModeMirror

Sampling at texture coordinates outside the 0.0 to 1.0 range results in a mirrored tiling effect.