Instance Property


The array of submeshes to be used in rendering the mesh.


@NSCopying var submeshes: NSMutableArray? { get set }


Each submesh object provides index buffer and material information describing how some or all of the mesh’s vertex data is to be rendered.

Beta Software

This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.

Learn more about using Apple's beta software