The array of submeshes to be used in rendering the mesh.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+Beta
- tvOS 9.0+
Each submesh object provides index buffer and material information describing how some or all of the mesh’s vertex data is to be rendered.
Working with Vertex Data
The minimum region entirely enclosing the mesh’s vertex positions, expressed in the model coordinate system of the mesh.
The array of buffers that provide vertex data for the mesh.
A description of the format and layout of the mesh’s vertex buffers.
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