Instance Property


The array of buffers that provide vertex data for the mesh.


var vertexBuffers: [MDLMeshBuffer] { get set }


A mesh contains vertex data organized in one of two designs: as a structure of arrays or as an array of structures. In a structure of arrays, the mesh contains multiple vertex buffers, each of which provides data for a different vertex attribute, and a single vertex is the union of data from the same index in each of the separate buffers. In an array of structures, the mesh contains a single vertex buffer, and each index in the vertex buffer contains data for all vertex attributes. Use the vertexDescriptor property to determine the structure of the mesh’s vertex data.