Instance Property

vertexCount

The number of vertices in the mesh.

Declaration

@property(nonatomic, readwrite) NSUInteger vertexCount;

Discussion

To determine the total data size of a vertex buffer, multiply this value by the stride property of the corresponding layout in the mesh’s vertexDescriptor object.

See Also

Working with Vertex Data

boundingBox

The minimum region entirely enclosing the mesh’s vertex positions, expressed in the model coordinate system of the mesh.

submeshes

The array of submeshes to be used in rendering the mesh.

vertexBuffers

The array of buffers that provide vertex data for the mesh.

vertexDescriptor

A description of the format and layout of the mesh’s vertex buffers.

- addAttributeWithName:format:

Adds a vertex attribute to the mesh and creates a new, empty corresponding vertex buffer.

- vertexAttributeDataForAttributeNamed:

Returns the vertex data for the specified attribute.