A description of the format and layout of the mesh’s vertex buffers.
- iOS 9.0+
- macOS 10.11+
- Mac Catalyst 13.0+
- tvOS 9.0+
Read this property to determine the vertex data format to be used in rendering the mesh. By writing a new value to this property, you can restructure the vertex data in the mesh.
Working with Vertex Data
The minimum region entirely enclosing the mesh’s vertex positions, expressed in the model coordinate system of the mesh.
The array of submeshes to be used in rendering the mesh.
The array of buffers that provide vertex data for the mesh.