Instance Property


No overview available.


@property(nonatomic, readonly, retain) id<MDLMeshBufferAllocator> allocator;

See Also

Working with Vertex Data


The minimum region entirely enclosing the mesh’s vertex positions, expressed in the model coordinate system of the mesh.


The array of submeshes to be used in rendering the mesh.


The array of buffers that provide vertex data for the mesh.


The number of vertices in the mesh.


A description of the format and layout of the mesh’s vertex buffers.

- addAttributeWithName:format:

Adds a vertex attribute to the mesh and creates a new, empty corresponding vertex buffer.

- vertexAttributeDataForAttributeNamed:

Returns the vertex data for the specified attribute.

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