The general interface for managing allocation of data buffers to be used in loading, processing, and rendering meshes.
UIKit for Mac 13.0+Beta
Classes adopting this protocol provide different ways of handling mesh buffer data. For example, the MTKMeshBufferAllocator class can share mesh data with Metal buffers for use in rendering.
When you load meshes from a file with the MDLAsset class or generate meshes with the MDLMesh class, you must specify an allocator. By choosing an allocator specific to how you use a mesh, you can ensure that vertex and index data for the mesh is copied and transformed a minimal number of times between loading and use.
A MDLVertexBufferLayout object describes layout information for a vertex buffer in a MDLMesh object. A collection of vertex layer objects, vertex attribute objects, and additional information forms a MDLVertexDescriptor object, which completely describes the layout of vertex buffers for a mesh.
A description of the structure, format, and layout for vertex data buffers associated with a mesh.
This documentation contains preliminary information about an API or technology in development. This information is subject to change, and software implemented according to this documentation should be tested with final operating system software.